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Quake live resolution bug
Quake live resolution bug












quake live resolution bug

Examples of Hor+ scaling on source engine.QL specifically had an "r_aspectratio" command implemented when porting from Quake 3. On Quake live and Call of duty 2 or beyond (Quake 3 roots) I believe alternative 16:9 and 16:10 scaling is locked based on the specific aspect ratio you choose. On the other hand, I am asking for the the same type of scaling found in every other modern shooter as the game is currently more enjoyable at 1440x1080 than native 1920x1080 (Screen gets cut off at top and bottom). I'm not technically asking for FOV to be "unlocked", rather to fix an old bug that got over looked (relating to default_fov).If not changed in anyway or form, at least find a way to lock this to prevent sensitivity issues. (Even if the screen is still displaying 90 across multiple aspect ratios) Under normal circumstances, sensitivity doesn't change when properly scaled to the correct FOV (HL/TFC), though since 1.6 is "locked" on screen, the effects of sensitivity when using an alternative "default_fov" value get translated regardless. This command can be set to any value in HL/TFC Right now default_fov is locked at 90 in the current CS release(s). This is standard on source and current alternative engines that are horizontally scaled. This is more of a personal request that while isn't "needed" will help overall perception between 5:4, 4:3, 16:10, and 16:9.














Quake live resolution bug